
Through being more forgiving: Lets us undo actions. but that makes it more clunky than it needs to be or you have the space for. Through more steering: Sometimes a bearing doesn't cut it, sometimes you need a hinge. Otherwise we will be forced to spend much time with scrolling or searching for blocks.Īnd while I think about it. Let stay everything (as it is now) in a "All" (or "Everything") tab. I think the ammount of blocks will very soon get out of hand. Through more organisation: Give us tabs for the inventory. It makes building things way faster and easier. where we can preset different blocks we need. and at the moment the number of blocks is still small.Īagin I have to mention SE who have introduced a modifier key which lets us select one of ten hot key bars. Through more hotkeys: Like in SE in early days I find myself in this game constantly popping up the inventory and switching back and forth several sets of blocks while building stuff. you spend more time flipping blocks than actually building.Īgain here is SE better only changeing it for one hotkeyslot at a time and resets orientation each time a new block is placed in said hotkey slot. When you have to use several blocks alternating and you need each block in a different oriantation so that they can even connect. After placing a block you can switch in a rotation mode which lets you change the orientation of placing it, by simply dragging "wheels" showing up around the block in all three mayor axis.Īlso it is a pain that by changing the orientation for one block you change it for all others. KSP has another one which might could be applied here. Through more controls: It is a pain in the ♥♥♥, to flip an object through all possible orientations, a better solution is used by Space Engineers (SE) (please have a look at it) which uses 6 keys normally not used in games and also show a visual clue on screen which key will rotate it in which direction. Please make sure that the palyers can see the texture before placing it. Through visual hints: Currently there are a few blocks you can hardly tell, or not at all which way they will be facing when placed.
#Imho the best app builder mod
So please give us the option (at least if it is on the lift) to see the center of mass, center of thrust, and (if ever aerodymics becomes a thing) center of lift).įor reference please have a look at Kerbal Space Program (KSP) with the Mod RCS build aid. Through Information: We are building flying contraptions.I don't care if it kg (actually I would prefer that), pounds (or whatever wired the US guys use), or something totally arbitrary (like a numer without unit).Īnd each unit should give the total weight.of one of thes objects Well, of course every player could build scales and figure out for themselves.
It also doens't give us the information if heavy = heavy.
(Which would be supported by that the bigger wheel is only medium, while the small one is heavy). It doesn't even carry the information if it is total weight or density.
Trough numbers: I absolutly hate the current weight information (light, medium, heavy). because there is no reason to invent the wheel twice (and just because to be different to end up with a square one) I will reference other games who done well or at least better than this one.